Getting into the virtual world with WebVR/A-Frame

Let’s get started in Virtual Reality with A-Frame, which is an open source project that allows us to develop WebVR applications like how we develop web sites - using XML based declarative markup.

We will introduce the current status of VR software and hardware, and what WebVR fits in. Using the Mozilla-developed A-Frame project, we will build a simple WebVR application that can be viewed on a desktop browser, on mobile with Google Cardboard, or even on a high-end head mounted display.

Day 2 (10th June) 04:00 PM - 05:50 PM
Training Room 1
English (English Slides)
For General Public
Participants should bring their own laptop computer, with either Windows, Mac, or Linux installed. Some HTML/JS coding skill would be great, but not necessary.
Some limited amount of Google Cardboard will be lended for testing. The VR application can be developed and used without Google Cardboard or any other VR hardware.
Participants should read the preparation instruction and install the required software detailed in


Photo of Andy Li

Andy Li Andy

Andy Li is a member of the Haxe Foundation. He obtained his PhD in the School of Creative Media, City University of Hong Kong. He is interested in programming language theories as well as mobile user interface, interactivity, installation art and generative graphics.

He works in TCL Research (HK) as a senior researcher, in which he works with the Virtual Reality team that develops new motion tracking systems, VR development tools, and custom VR contents.

Nationality: Hong Kong
Photo of Parvani Ng

Parvani Ng

Parvani is a UX Designer in VR team at TCL Research (HK), mainly focuses on content creation and multimedia production. Previously, Parvani worked as a front-end web developer for a Hong Kong startup company. She graduated with honors from City University of Hong Kong with a degree in Creative Media.

Nationality: Hong Kong